Designer: Michael Cooper-Hart (uncertain)
ROOTS: Metroidvania games are one part platformer, one part action-RPG. So while Venture may not have the run-and-jump mechanics we associate with the genre, its formative role in the evolution of action-RPGs absolutely gives it a place on this list—it’s a true classic.
Designer: Shigeru Miyamoto
ROOTS: The Metroidvania term combines two concepts: Action games and RPGs. But it also merges two franchises whose — Metroid and Castlevania — that revolved around platforming action. And where would platformers be without the influence of Donkey Kong?
Director: Warren Robinett
ROOTS: The flip side of the Zork coin: Where that game presented the RPG concept entirely in text, allowing for methodical deliberation between player actions, Adventure played out with real-time action. More compact in nature than Zork, Adventure nevertheless introduced key concepts that would become integral to exploratory action games.
Tim Anderson | Marc Blank | Bruce Daniels | Dave Lebling
ROOTS: An influential work that helped shape the nature and direction of metroidvania game design… and countless other games, as well. While not a metroidvania in and of itself, this essential precursor defined the workings of exploratory gameplay and persistent imaginary worlds.