Drinkbox Studios
PlayStation 4 | Steam
Director: TBA
Yoku’s Island Express
Villa Gorilla
PlayStation 4 | Steam | Switch | Xbox One
Director: Jens Andersson | Mattias Snygg | Linus Larsson
Wonder Boy: The Dragon’s Trap
Lizardcube
PlayStation 4 | Steam | Switch | Xbox One
Director: Omar Cornutt
Rabi-Ribi
Kano-Bi
Windows
Director: Gema Yue
Axiom Verge
Tom Happ Studios
PlayStation 4 | Vita | Windows
Director: Tom Happ
Rygar
Tecmo
NES
Director: Uncredited
Pharaoh’s Curse
Synapse Software
Commodore 64, Atari 800
Designer: Bob Connell | Steve Coleman
ROOTS: Feeling almost like a hybrid between Adventure, Venture, and Pitfall!, Pharaoh’s Curse sends players into a tiny looping maze comprised of 15 interconnected screens. Each screen poses its own specific challenge, including an angry mummy to avoid.
Pitfall!
Activision
Atari 2600
Director: David Crane
ROOTS: Taking the platformer beyond the single-screen jungle gyms of the Donkey Kong series, David Crane’s Pitfall turned run-and-jump action into a tool for navigating the vast virtual spaces we saw in the likes of Adventure and Zork, making it one of the most influential games ever.
Donkey Kong
Nintendo
Arcade
Designer: Shigeru Miyamoto
ROOTS: The Metroidvania term combines two concepts: Action games and RPGs. But it also merges two franchises whose — Metroid and Castlevania — that revolved around platforming action. And where would platformers be without the influence of Donkey Kong?
Recent Comments