Guacamelee! 2

Drinkbox Studios
PlayStation 4 | Steam
Director: TBA

Death’s Gambit

White Rabbit
PlayStation 4 | Steam
Director: Jean Canellas | Alex Kubodera

Dead Cells

Motion Twin
PlayStation 4 | Steam | Switch | Xbox One
Designer: Sébastien Bénard et al.

Chasm

BitKid
PlayStation 4 | Vita | Steam
Director: James Petruzzi

La-Mulana 2

NIGORO
Steam
Director: Takumi Naramura

Yoku’s Island Express

Villa Gorilla
PlayStation 4 | Steam | Switch | Xbox One
Director: Jens Andersson | Mattias Snygg | Linus Larsson

Dandara

Long Hat House
iOS | PlayStation 4 | Steam | Switch | Xbox One
Director: João Brant | Lucas Mattos

Iconoclasts

Konjak
PlayStation 4 | Steam
Director: Joakim Sandberg

The Mummy Demastered

WayForward Technologies
PlayStation 4 | Steam | Switch | Xbox One
Director: Austin Ivansmith

SteamWorld Dig 2

Image & Form
3DS | PlayStation 4 | Switch | Steam | Vita
Director: Robert Olsén

Metroid: Samus Returns

MercurySteam
3DS
Director: José Luis Márquez Arroyo | Takehiko Hosokawa

Wonder Boy: The Dragon’s Trap

Lizardcube
PlayStation 4 | Steam | Switch | Xbox One
Director: Omar Cornutt

Hollow Knight

Team Cherry
Steam | Switch
Director: Ari Gibson | William Pellen

Rabi-Ribi

rabi-ribi

Kano-Bi
Windows
Director: Gema Yue

Axiom Verge

axiom-verge

Tom Happ Studios
PlayStation 4 | Vita | Windows
Director: Tom Happ

Ori and the Blind Forest

ori

Moon Studios
Xbox One
Director: Thomas Mahler

Rygar

rygar

Tecmo
NES
Director: Uncredited

 

Pharaoh’s Curse

pharaohscurse

Synapse Software
Commodore 64, Atari 800
Designer: Bob Connell | Steve Coleman

ROOTS: Feeling almost like a hybrid between AdventureVenture, and Pitfall!, Pharaoh’s Curse sends players into a tiny looping maze comprised of 15 interconnected screens. Each screen poses its own specific challenge, including an angry mummy to avoid.

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Pitfall!

pitfall

Activision
Atari 2600
Director: David Crane

ROOTS: Taking the platformer beyond the single-screen jungle gyms of the Donkey Kong series, David Crane’s Pitfall turned run-and-jump action into a tool for navigating the vast virtual spaces we saw in the likes of Adventure and Zork, making it one of the most influential games ever.

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Donkey Kong

donkey kong

Nintendo
Arcade
Designer: Shigeru Miyamoto

ROOTS: The Metroidvania term combines two concepts: Action games and RPGs. But it also merges two franchises whose — Metroid and Castlevania — that revolved around platforming action. And where would platformers be without the influence of Donkey Kong?

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