Guacamelee! 2

Drinkbox Studios
PlayStation 4 | Steam
Director: TBA

Death’s Gambit

White Rabbit
PlayStation 4 | Steam
Director: Jean Canellas | Alex Kubodera

Chasm

BitKid
PlayStation 4 | Vita | Steam
Director: James Petruzzi

La-Mulana 2

NIGORO
Steam
Director: Takumi Naramura

Yoku’s Island Express

Villa Gorilla
PlayStation 4 | Steam | Switch | Xbox One
Director: Jens Andersson | Mattias Snygg | Linus Larsson

Dandara

Long Hat House
iOS | PlayStation 4 | Steam | Switch | Xbox One
Director: João Brant | Lucas Mattos

Iconoclasts

Konjak
PlayStation 4 | Steam
Director: Joakim Sandberg

The Mummy Demastered

WayForward Technologies
PlayStation 4 | Steam | Switch | Xbox One
Director: Austin Ivansmith

SteamWorld Dig 2

Image & Form
3DS | PlayStation 4 | Switch | Steam | Vita
Director: Robert Olsén

Metroid: Samus Returns

MercurySteam
3DS
Director: José Luis Márquez Arroyo | Takehiko Hosokawa

Wonder Boy: The Dragon’s Trap

Lizardcube
PlayStation 4 | Steam | Switch | Xbox One
Director: Omar Cornutt

Hollow Knight

Team Cherry
Steam | Switch
Director: Ari Gibson | William Pellen

Song of the Deep

Insomniac
PlayStation 4 | Steam | Xbox One
Director: All of Insomniac?

Rabi-Ribi

rabi-ribi

Kano-Bi
Windows
Director: Gema Yue

Axiom Verge

axiom-verge

Tom Happ Studios
PlayStation 4 | Vita | Windows
Director: Tom Happ

Shantae and the Pirate’s Curse

shantae-pirates-curse

WayForward Technology
3DS | Wii U
Director: Matt Bozon

Pharaoh’s Curse

pharaohscurse

Synapse Software
Commodore 64, Atari 800
Designer: Bob Connell | Steve Coleman

ROOTS: Feeling almost like a hybrid between AdventureVenture, and Pitfall!, Pharaoh’s Curse sends players into a tiny looping maze comprised of 15 interconnected screens. Each screen poses its own specific challenge, including an angry mummy to avoid.

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Zork: The Great Underground Empire

zork

Infocom
Personal Computers
Tim Anderson | Marc Blank | Bruce Daniels | Dave Lebling

ROOTS: An influential work that helped shape the nature and direction of metroidvania game design… and countless other games, as well. While not a metroidvania in and of itself, this essential precursor defined the workings of exploratory gameplay and persistent imaginary worlds.

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